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GAME Mechanics,
Systems,
Narrative, and Level Design

About Me

I am a Game Designer who has a deep love for creating mechanics, systems, levels, and then implementing them into a game.

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I have worked on, and even lead, a variety of projects. Throughout, I have created dialogue/cutscene systems, level designs, combat systems, basic enemy AI and much more. What I enjoy most about game design is the gratification gained from collaborating with a team and building something great together!

My personal goal is to achieve a career as a Game Designer, and to work alongside a passionate and hard-working team!

Featured Game

Hickory_Title.png

I was the Project Lead for this game, which incorporated a team of 20+ individuals, including Game Designers, Concept Artists, 3D Modelers, Visual Effects Artists, and an Audio team.

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Genre: Puzzle Platformer

Platform: PC

Software: Unity 3D

Role: Project Lead, Systems Designer / Scripting

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