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Systems Design
For the project Hickory, I created a modular NPC dialogue and cutscene system that allowed for quick and flexible design.
Scripts were made using C#.
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Genre: Puzzle Platformer
Platform: PC
Software: Unity 3D
Role: Project Lead, Systems Designer / Scripting, Game Design
For the project Curse of Brie, I created a game prototype containing a variety of unique enemies within a rapid production environment.
Scripts were made using C#.
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Genre: Twin-stick Shooter
Platform: PC
Software: Unity 3D
Role: Systems Designer / Scripting, Game Design
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