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Systems Design

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For the project Hickory, I created a modular NPC dialogue and cutscene system that allowed for quick and flexible design.

Scripts were made using C#.

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Genre: Puzzle Platformer

Platform: PC

Software: Unity 3D

Role: Project Lead, Systems Designer / Scripting, Game Design

For the project Curse of Brie, I created a game prototype containing a variety of unique enemies within a rapid production environment.

Scripts were made using C#.

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Genre: Twin-stick Shooter

Platform: PC

Software: Unity 3D

Role: Systems Designer / Scripting, Game Design

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