top of page
cURSE OF bRIE
Game Prototype & Systems Design
Description
Curse of Brie is a Prototype Top-down Roguelike Game in which players fight their way through a randomized dungeon. Due to a mysterious curse, players must escape before a timer runs out and they are taken by the Curse of Brie.
Slay enemies and collect the brie that they drop to extend the curse timer, or use that brie as currency to purchase new equipment or upgrades.
Team Size: 1
Project Duration: 15 weeks


Role

I handled all of the coding and in-engine work for this project. This includes:
-
Designing a variety of different enemies. While making sure to give each have their own distinct character archetypes.
-
Basic Enemy AI behaviors
-
Designing a challenging but fair Boss encounter.
-
Randomly generated dungeons system.
-
All art assets (with the exception of the player character and weapons) were created by myself using Photoshop.

Experience
This was the first time that I have worked in 2.5D, which presented it's own challenges that I did not expect.
Most of all I was surprised that I really struggled a lot with the aiming system. Which went through about four complete overhauls until I found something that felt right.
I tried using Unity's Raycasting system, it's Physics overlap, and more; but in the end I went with an aim assist system. I attached a Trigger Box to the direction that the player is currently aiming and used it to detect when an enemy has entered and/or left the box's volume. If there is an enemy detected within the box, any bullets that are fired will move towards the target in addition to moving in the firing direction.


This was a project with a lot of highs and lows. But in the end, I really enjoyed the experience and believe that I gained a lot from it. Creating enemies that look and play in a manner that makes them stand out as unique proved to be really difficult. But when I was able to get it right it also felt immensely rewarding. It makes me want to continue working on enemy design more in the future.
Full Video Walkthrough
Software Used

Unity
Game Engine

Adobe Photoshop
Sprite Art & Assets

bottom of page