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Hyperjump
Game Prototype & Systems Design
Description
Hyperjump is a procedurally generated endless runner in which players must survive perilous hazards in an attempt to get the best score that they can!
Team Size: 4
Project Duration: 7 weeks
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Role
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I acted as the Project lead, Game Designer, and Scripter for this project. I was responsible for:
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Communicating and leading a small team.
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Provide feedback on my teams work to guide us towards making a visually cohesive project.
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Build and script procedurally generated threats.
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Implement player controls that feel fast while also tightly controlled.
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Various additional systems, such as a Scoring System and unique player abilities.
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Manage team tasks using Trello.com.
Experience
This was my first experience on not only a team project, but as acting lead for a group project. This helped inform me of just how important communication is when working with a team.
As the only designer on the project leading three 3D Modelers, I had to conceptualize a project and pitch it to the class. I then had to prototype the project in Unity while also guiding the artistic vision for the project.
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Artistic guidance is something that I had very little experience in, so I felt extremely blessed to have worked alongside three extremely talented and easily collaborative artists. Even now, when I look back at their work I am blown away by how professional their work looks.
One regret that I have is that I missed out on a chance to be challenged by a less cooperative team. Someday, after I have gained enough experience, I would love to become a lead on a professional project. I know that If I am to be a successful lead, I must learn how to manage a team that might not be as motivated or cooperative as I would hope. This is something that I did not face with this team.
That said, I learned a lot while working on this project. It was one of my first leaps into both randomly generated gameplay (so I had fun discovering the game-balance challenges that naturally arise with randomly generated level design) and 3D games in general. I wish that we could have added more to the game, but given the time limit and my experience at the time I am quite proud of what we accomplished.
Full Video Walkthrough
Software Used
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Unity
Game Engine
Credits
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